Farmers only wiki

Farmers only wiki

Please help with verifying or updating older sections of this article. At least some were last verified for version 1. The supply chain in Cities:Skylines involves the production, processing and selling of various forms of "stuff" and the necessary transportation to allow this to occur. The flow of cargo through a city is as important as the flow of people. In theory a city's supply chain can exist in complete isolation from the outside world, but in practice it is necessary to allow for exports and imports to deal with excesses and shortfalls of supply.

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Farming is the act of growing crops for food , alcohol production, cloth manufacturing, and paper making. While small forts can easily be sustained by plant gathering, hunting and trading, farming is vital to large settlements. Farming is done at a farm plot building b - p , resize with u m k h. Building uses no resources, and can only be done on soil or muddied rock. Mud-free stone will not allow the building of a farm plot on top.

Farming requires the "Farming Fields " labor , and uses the Grower skill. Farm plots only display the kind of crops that they are able to grow when selected with the q uery key. Depending on where the farm plot is constructed , different crops may be planted. Farm plots built Above Ground are not suitable for Subterranean crops and vice versa.

Note that the attributes Inside , Outside are of no relevance. You can grow surface plants indoors by channeling out the roof above the desired plot and then constructing a floor b - C - f over the open space.

Doing this changes the tile from Dark to Light , despite there being a roof you do not need to make the roof out of glass for this to work. A plot with mixed Light and Dark tiles may show plants as "available" when only a tiny fraction of the tiles in the farm are valid for planting them.

Note that although you can construct a farm plot anywhere there's either a soil floor or a mud covering, this doesn't always mean the seeds you have — especially imported ones — can be planted there. Not all crops can be grown in a given biome , and some biomes will prevent the planting of all above-ground crops.

Even seeds you obtained as a result of plant gathering might not be plantable where you've chosen to put your farm, if they came from a different biome. Tiles that actually lack mud or soil are excluded from the construction entirely with a red warning message either Blocked or Needs soil or mud.

See the article on crops , for details on the conditions needed to grow the available plants. First, select an area for your farm. Building a farm on a soil layer is easiest farming in non-soil layers will require irrigation. Aboveground farms can simply be built on the surface though this exposes your farmers to attack ; subterranean farms will need to have a suitable area dug out underground. Once you've decided on a location, open the b uild menu and select p lot to build your farm.

To define the width and height of your farm plot, use u to increase vertically, m to decrease vertically, k to increase horizontally, and h to decrease horizontally.

Keep your farms small — 2x2, up to 4x4, or so. Farms are surprisingly productive. You can always make more farms later if you run low on plants, and having several small farms lets you diversify your crops. Each farm plot can only grow one kind of plant per season. Position the farm plot with the directional keys as normal. Once you are satisfied with the size and position of the plot, confirm it with Enter , and Esc out of the build menu.

Now a dwarf with the "Farming Fields " labor will come and prepare the plot for planting. If you don't have a dwarf with farming enabled, the farm plot won't get built. Once the farm plot has been built, you must select which crops to grow.

Press q and move the cursor over the farm. You will see a list of crops you can select to grow in the local biome and current season. Crops displayed in red cannot be grown at the moment, either due to a lack of seeds, or a lack of growing days left before the crop goes out of season. You can change which season is displayed by pressing a , b , c , or d.

Instructing a plot to remain fallow z during a particular season will tell dwarves not to plant in that plot during that season. Note that currently, unlike in real life, crop rotation is not necessary; soil productivity is only affected by fertilizing, and the same crop may be grown indefinitely without a decrease in performance, even without fertilizer.

From the q uery menu, you can press f to fertilize your crop with potash. Fertilized crops produce larger stacks of plants, which can be vital to grow your seed supply early on and your food supply later on. Pressing s enables the "Seas Fert" option, which automatically fertilizes this particular plot at the beginning of each season assuming your dwarves have sufficient potash.

You must have the appropriate seeds to plant a crop on a plot. To easily see how many of each seed you have, you can go to the Kitchen menu z right Enter. Since your dwarves require food, booze and clothing, you should set up a combination of plants that will supply all of these. Plump helmets are a good beginning crop for a first cave farm, and strawberries are a good choice for outdoor fields — both can be eaten raw, or brewed. Pig tails produce cloth, which will become important once your clothing starts to wear.

Check the crops page for details on different seeds. Cooking plants destroys their seeds, so you should disable the cooking of plants in the Kitchen menu. Eating them, brewing them, or processing them through a farmer's workshop, quern, or millstone, will produce seeds. Each farm tile requires a single seed to be planted. Unfertilized farm tiles can produce a stack of plants when harvested, depending upon the skill of the planter and random chance.

Experimentally, fertilizing a farm plot boosts production by additional plants per stack each harvest, though the exact mechanism is unknown. For unskilled planters, yield can be effectively doubled with the use of fertilizer.

This can be particularly important early on, when your fortress's seed supply is limited, because those extra plants mean more seeds for planting next season. Many crops, like quarry bushes, are impossible to farm effectively in the beginning without fertilizer.

Larger harvest stack sizes can also dramatically increase the efficiency of downstream industries; see the grower article for more discussion. To fertilize a farm plot, one needs potash , which is produced by processing ash. Each plot must be re-fertilized each season, and the fertilizer must be in place at the time the seeds reach maturity. It does not matter whether the plot is fertilized at the time of planting.

The table on the right illustrates the efficiency of potash as a function of plot size. The worst yields per tile are multiples of 4; if one plans to optimize harvest yield, it's most efficient to have plots of size 4n - 1 , where n is the number of potash used. Suitable sizes are 1x3, 1x7, 3x5, 3x9, 5x7, and 7x9. If one plans to optimize farmer experience, plots of size 2 or 4 can be fertilized and seeded quickest, and experience can be distributed among more farmers.

This ensures that if a bounty of crop is needed in the future, your farmers can yield more without potash, can plant and harvest quicker, and will have more time for other jobs in between. Of course, the price you'll pay for this is more time spent highlighting each individual farm and changing the crops if you wish to adjust your farming plan. Fertilizer may be applied to a plot by pressing f while viewing the plot. Only dwarves with the Farming Fields labor will apply fertilizer; this grants 30 XP of farming experience for each unit of potash used.

Pressing s toggles seasonal fertilization. This does nothing until the next season , at which time the plot will be automatically fertilized. Note that if you do not have a potash stockpile near your farm plots, your legendary farmers may spend all of their time hauling single bars of potash from all the way on the other side of your fortress, rather than growing food. Note: 5 bars are stored in a bin.

An Ashery requires a block , barrel, and bucket as components. To grow the six "dwarven" plants, you will need an underground farm plot. The seeds and spawn available to your dwarves at embark will only grow underground.

Underground farm plots must be placed on soil or muddy stone. Muddying a stone floor requires temporarily covering it with water; common methods include a bucket brigade or controlled flooding see: Irrigation by temporarily diverting a river or pool, using a floodgate or door to stop the flow. You may also find a muddied area in a cavern , but note that each tile underneath the farm plot must be muddied.

Most caverns have entire open areas which will be permanently covered in mud, but if you dig into the walls of a cavern or chisel away a pillar, the freshly cut floor area will not be muddied until you get it wet. Underground caverns are dirty, and frequently contain piles of mud that are perfect for quickly setting up farms. However, given the wide variety of creatures found in caverns, you may want to take precautions.

Consider keeping a squad close at hand to guard the farm, or walling off a muddied area for your dwarves' exclusive use.

Underground farming is not restricted to soil layers and caverns; underground floor of any material — rough stone, smoothed stone, ore, gem — can support subterranean farm plots once there is a layer of mud covering it.

See irrigation for tips on getting the right amount of water to the farm plots. Farming of above ground crops is only possible on tiles that lie in a biome supporting their growth.

Which crops are farmable depends on the biome - only plants "native" to a biome can actually be grown in a location: you cannot farm yams in a taiga , or hemp in a tropical rainforest. There are also biomes where aboveground farming is entirely impossible, since no crops are native to them: these are the notoriously cold Glacier and Tundra , but also all Mountain and Ocean biomes.

Above-ground farming is basically the same as underground farming, with the simplifying distinction that above ground plots typically do not require preparatory work. However, there are some complications. The first complication is that seeds cannot be chosen at embark, as dwarven civilizations do not have access to those sort of plants. They can be bought from elven and human caravans; above-ground plants can be gathered using the Plant gathering designation, and then brewed , milled , threshed or eaten directly depending on the plant to produce seeds.

The second complication is that the farming must be done on soil or muddied rock, which is above ground. Typically, it is done on the surface, which is dangerous due to aggressive animals, ambushes and sieges. However, any land which has ever been exposed to sunlight becomes permanently marked as "above ground".

So, if you have multiple Z-layers of soil, you can channel some above-ground land, remove the resulting ramps, then construct a floor above, where the surface once was. The now inside and protected lower soil will still be suitable for farming outdoor plants like strawberries , longland grass , rope reed , and anything else you may find. If your soil is not thick enough, you may still get a secure above ground farm by doing the same with any stone and muddying it.

Alternatively, you may build a greenhouse by walling around some soil. The various crops require particular environments to grow. On an embark which crosses multiple biomes, it's not unusual for aboveground farms in different biomes to have different lists of available crops.

Yes, after mutual match. (In heterosexual matches, messaging can only be initiated by woman.) Christian Connection, For Christian singles from the UK, Ireland. Jerry Miller's website has attracted five million subscribers based on premise that urbanites cannot relate to farming lifestyle: 'City folks just.

Online dating or Internet dating is a system that enables people to find and introduce themselves to new personal connections over the Internet , usually with the goal of developing personal, romantic, or sexual relationships. An online dating service is a company that provides specific mechanisms generally websites or applications for online dating through the use of Internet-connected personal computers or mobile devices. Such companies offer a wide variety of unmoderated matchmaking services, most of which are profile-based. Online dating services allow users to become "members" by creating a profile and uploading personal information including but not limited to age, gender, sexual orientation, location, and appearance. Most services also encourage members to add photos or videos to their profile.

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D ating a farmer is no joke. Just ask Jerry Miller, founder of FarmersOnly. But Miller is thrilled when people stumble on his delightfully goofy commercials for the site.

Dard FarmersOnly

This is a partial, non-exhaustive list of notable online dating websites and mobile apps. From Wikipedia, the free encyclopedia. Wikimedia list article. This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by expanding it with reliably sourced entries. Retrieved

FarmersOnly.com founder on why rural Americans need their own dating site

Plus, Miller said, the average farmer lives miles and miles away from his neighbors, hurting his chances of finding a compatible partner through traditional methods. The site, which launched in and has grown to include hundreds of thousands of members, aims at connecting farmers, ranchers, and anyone who loves life in the great outdoors. Before launching the site, Miller, a former marketer for agricultural company, said he did "six months of intensive research" and found that farmers felt "the city folks just couldn't relate to them," he said. Farmers often have a less materialistic view of the world than their urban counterparts, Miller explained, adding that there is "definitely a divide" between people "in the corporate rat race" and those in rural areas. To illustrate his point, Miller told the story of a woman who owned horses and was in a serious relationship with a city dweller before joining the site. The relationship came to a halt when the man suggested the woman store her horse in the garage. And while he doesn't release revenue statistics, the site is growing, Miller said. Account icon An icon in the shape of a person's head and shoulders. It often indicates a user profile. Login Subscribe Subscribe.

Different studies offer varying assessments of how many people use dating sites and apps, but what we can say with certainty is: a lot.

Farming is the act of growing crops for food , alcohol production, cloth manufacturing, and paper making. While small forts can easily be sustained by plant gathering, hunting and trading, farming is vital to large settlements.

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